Lumosity – My Results

April 10, 2012 1 comment

My Brain Profile Overview

    • My BPI
      729
       
    • Speed
      969
       
    • Memory
      1383
       
    • Attention
      725
       
    • Flexibility
      302
       
    • Problem Solving
      268
Not very impressive problem solving or flexibility skills, but this was only with a 3 day trial. I could have upped those scores with the full package.
Categories: Assignments

Grizzly Deaths on the Rise

A total of 381 grizzly bears were killed year in B.C., 87 per cent of them by trophy hunters, according to statistics released Friday by the David Suzuki Foundation.

Trophy hunters have taken a new toll on the grizzly population. This year, 381 grizzlies where killed, 87 percent of which where killed by trophie hunters, according to statistics released by the David Suzuki Foundation.

These statistics also account for deaths caused by motor accidents, conservation officers and poaching.

The foundation said the 381 grizzlies killed in 2011 ~ 1/3 of them females – compare with a 30-year average of 340 grizzlies killed and a high of 443 in 2007
 
The foundations director of terrestrial conservation, Faisal Moola,

said the increase in grizzly deaths occurs while the species’ habitat is at risk from massive private-sector development projects.
 
Categories: Recent News

Reflection

What have I learned through ICT? What have I accomplished?

At the beginning of this ICT class I had no idea how to create a blog, or really any idea what a blog really consisted of. This has been probably the most substantial learning point.

Right now, you are looking at what I have accomplished. I have managed to build my own website (from templates however) and maintain it. Yes, some of the posts *ahem* most are not mine, but all of the posts have taught me new things. Example. Proper referencing, etc.
I look forward to the remainder of the ICT class. :)
Categories: Assignments

Runescape – Botting is Back? Did It Ever Leave?

February 29, 2012 1 comment

Last week, A very popular Runescape bot has returned with the ability to successfully inject Runescape. Injection was thought to have been removed by Jagex when they scrambled all the item codes in the game. This was supposed to get rid of 98% of bots, the remaining 2% being reflection bots (Bots that use color recognition). This recently “fixed” bot, as of 10:37 AM on February 29 2012, is not working. However this bot was running successfully as of yesterday.

What is the problem with bots?                                                                                                                                                            The #1 problem people have with bots is what they do to the Runescape economy. They mine, fish, cut, and farm so much that the value of items such as coal, drop substantially.

Problem #2  It makes it very hard for legitimate players to compete with bots, potentially causing people to quit the game.

Will bots ever be removed?

Jagex will keep trying, and updating to keep 1 step ahead of the bots. But people underestimate the intelligence of bot scripters. There will always be at least 1 working bot at any given time within Runescape.

Categories: Uncategorized

Mass Effect 3 Review

February 29, 2012 Leave a comment

mass effect 3 review b  mass effect 3 review c  mass effect 3 review e   

The Mass Effect trilogy has come to its last and final stand in Mass Effect 3. This third installment of the successful action RPG is following the galactic trajectory of the main storyline. Shepard is now the last for in the war waged upon the galaxy, including earth. Counting upon the developer BioWare and the publisher EA, Mass Effect 3 is the most dazzling, reverberating and spectacular installment in the Mass Effect series, and you may even call it so compared to the competitors.The strength of Mass Effect has always been in its gripping combat, characters and its wonderful world building. A council meeting is underway where Shepard is present along with Captain Anderson when they are attacked by the Reapers. The city is trampled by their gigantic ships and turn buildings into debris. Amid this destruction and mayhem, Shepard attempts to save himself and make it to Normandy when he meets a lad trembling in a vent. While Shepard makes it to the Normandy, he looks back to find the boy being rescued by a ship. However, the ship is soon brought down by the Reapers. (Mass Effect 3 review)

The combat in Mass Effect 3 has definitely been refined to a level of brilliance. When you take those Reapers the gunplay has to be more than average. Here, it is heavy and pounding. The barking fire from your rifle tears apart the enemies as if you are tearing tissue paper. You are able to move faster and smoothly, moving from one cover to another. This is something that is really an improvement over the previous installment. Combat is basically not extremely different form Mass Effect 2. However, it is refined by a massive scale. The squad orders are much more flexible and you can now find it simple to ask your combat comrades to help you. And, the upgrading system is much more improved. You will simply find the remarkable omni-blade a powerful weapon. It is an energy sword that generates form the wrist device of Shepard and devastates the enemy with a destructive melee attack. Use the biotic to pull the shield from their hands, roll a grenade at them or blast them out with a rifle.

There is a lot to Mass Effect 3 that puts is miles ahead of the previous version in the series. This is certainly something from Electronic Arts that you cannot afford to keep aside. You must save the galaxy so make sure to get Mass Effect 3 now!

 

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Categories: Games

Bukkit Officially Joins Mojang!

February 29, 2012 Leave a comment

Sources: Minecraftforum.net

After many months of providing an amazing plug-in service for the Minecraft community, Bukkit has officially joined the Mojang team! There are some immediately obvious benefits – official support for the game, better resources to develop Bukkit further – as well as the ability to develop tools, mod support and more which can be officially integrated into the game!

Bukkit developer EvilSeph stated numerous reasons for the move, including a desire to have better mod support for the game, that was more easily accessible to the community at large.

 

EvilSeph said:

When news broke out about Mojang organising a Minecon, the entire community was alight with excitement and anticipation. Even today, I still find the sheer dedication from the fans unbelievable and overwhelming. Though we were also excited about Minecon, there was no way we would be able to go since Bukkit is an open source, free project. Much to our surprise, though, Curse had other plans in mind. They decided to fly us over, cover our tickets and accommodation, host us in their booth and setup a panel for us. I’ve never met a company that cares more about gaming than Curse: when the possibility of their supporting the Bukkit project first came up, we were all blown away. Curse wanted to throw themselves behind our project. They wanted to provide us with the support and resources we needed to continue functioning, no questions asked and their desire to send us to Minecon further reinforced this opinion we had of them. Thanks to their support, we were able to go to Minecon, have a great time and put together a panel filled with our fans, as well as sneak off to a secret meeting with Mojang.

 

From that meeting, a partnership was born. We here at Curse are proud to have supported Bukkit, and to do whatever it took to help them continue doing what they did best – making an incredible set of tools for Minecraft players. We very much look forward to seeing a Bukkit-driven multiplayer experience in the coming days, and wish them the very best with their future at Mojang! You can read EvilSeph’s full write-up right here, as well as Mojang’s official statement on their home page – check it out!

Bukkit started in December of 2010, with the intent to develop tools to help run and extend SMP servers. Response to their project idea was massively overwhelming – so much so that their hosting server almost outright failed numerous times. Around this time, Curse & Multiplay’s Steve Hartland offered their support, to make sure Bukkit was able to keep moving forward. While the Bukkit team had often dreamed of developing a proper Mod API (and certainly had the skill-set for it), they lacked the experience of handling something of that magnitude. Mojang, upon meeting with them at Minecon, discussed their ideas and the future of both Bukkit and Minecraft, and from there, the rest is history.

Once again, a HUGE “congratulations” to the Bukkit team from everyone here at Curse and the Minecraft Forum! Your hard work and perseverance definitely earned it!

 

 

Categories: Games

Gimp Header Re-done

February 27, 2012 Leave a comment

Categories: Uncategorized

Where is this blog coming from?

February 24, 2012 Leave a comment
Categories: Miscellaneous

Sexy and I know It :D

February 24, 2012 Leave a comment

 

 

This song represents how I feel about myself :P

Categories: Assignments, Videos

Bubbl Sheet

February 22, 2012 1 comment

Categories: Assignments
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